NaNoWriMo so Far

I haven’t been very bloggy lately, but that’s how it goes sometimes. I am (sort of) pursuing NaNoWriMo again this year if for no other reason than habit; there were 110 people who “won” the first year I did NaNo, and that was twenty-one years ago. Most of those have not written 50,000 words every November since then. It is possible that some of them have, but there is a finite possibility that I have the single longest win streak in all of NaNoWriModom.

Were it not for that streak, I probably would not have bothered to fire up the word processor this time. But maybe that in itself is a sign that I need this one more than usual. I have to answer the question, “am I still a writer?”

I will eventually publish my November 1 output, as is traditional. It’s a cool hard science fiction setting, and the big story is a series of vignettes across a millennium or two. It’s pretty cool.

I wrote a draft of the first vignette, enjoyed it, saw problems with it, and… stopped. Lots of ideas, lots of themes to explore, interesting characters. Sounds pretty neat! But I’m not up to writing it right now. With more than half the month gone, and only a few thousand words so far, I realized I need to change stories. I decided to take an idea I had used before, a story called “The Quest for the Important Thing to Defeat the Evil Guy” — a romp that plays with silly fantasy tropes — and put it in space.

So I started to tackle “The Quest for the Important Thing to Defeat the Evil Guy — In Space!” and I quickly realized that I was writing Star Wars. That movie doesn’t revolve around an Important Thing so much, but all the Sci-fi hacks are there, ready to be played with. You have probably seen more than one Star Wars parody in your time on Earth. There’s a reason for that.

So, what the heck, let’s just run with it. This is less overtly a Star Wars parody than the others, but not by much. It follows the same story beats, but the characters are very different, and I think more fun. C-3PO is now a sex-bot, and R2 goes by G5MBRAB. It will not respond to any simplification (It’s not his fault people insist on communicating using vibrations in the air), so in dialog I can chew up words with, “Hey, Gee Five Em Bee Are Ay Bee, go get the hammer.” G5MBRAB swears like a sailor.

I have not figured out how to address the fact that in Star Wars, R2 completely forgets it can fly through the air and electrocute entire platoons of battle-bots, to land years later on a planet and be waddling along in an extremely inefficient way only to be zapped into unconsciousness by a little scavenger with glowing eyes. But it has to be in there.

A hitch I did not expect as I wrote the irreverent banter when Bixby goes to get some new bots: One group of sentient, articulate beings paying money to own other sentient, articulate beings. Sure, they’re only robots, created by the organics, but let’s face it: they are as much characters as any of the carbon-based life forms in the story.

In Star Wars, the ownership relationship is quickly forgotten — at least for two exceptional droids. But it’s still there for all the others.

G5MBRAB says at one point, “This story isn’t ready for that yet.”

It will still be a frivolous romp, playing with the absurdities of space opera, but don’t be surprised if it doesn’t also shine a little light on the unspoken darkness that lives there as well. The real revolution may not be against the empire.

9

Sexy Units

I was reading a not-great-but-interesting science fiction story today, set in the far future. There was this line: “She might have been only a bit short of a meter-and-a-half tall, but she packed every inch of her frame with massive muscles.”

I’m hoping right now that people in that distant time are a little more settled on their units of measure. But there is a fundamental issue that speculative fiction especially struggles with: metric units are not sexy. Damn near every one of them is four syllables at least.

“I would walk one thousand miles” is light-years ahead of “I would walk one thousand kilometers,” or even, “I would walk a megameter.” (Hm. That last one has a little spark.)

Inch is cooler than centimeter. Mile is WAY more poetic than kilometer. But in science fiction writing, there has been a failure to give humanity credit for the ability to take the mundane and technical, and bring it to life.

In this case, the military has already started: Kilometer is ‘klick’. “It’s ten klicks out and coming in fast!” In some contexts, that’s better than “mile”. Such a hard-sounding word. It has an urgency to it. You wander for miles, but when the threat is coming in at twenty klicks per second you don’t fuck around.

I don’t think I have ever read a story that has reduced these units the way they surely will be. “Give them a cem, they’ll take a klick.” “I missed it by half a mim.”

And let’s face it, “a meter-and-a-half tall”, while getting high marks for hyphen usage, is not casual conversation. “She wasn’t even 15 dems tall, but she packed every cem of her frame with massive muscles.” Better, don’t you think? It’s not simply that the units are consistent; it creates part of a language that gives the world its character. And it’s just tighter.

I have often decried the dry, non-poetic nature of the metric system in literature. But now I see that that dryness is my fault. There will be poets in the future, long after miles are forgotten, yet they will still speak of distance, and they will not use four syllables just for the unit designation. Maybe they will be even more versatile. “A million klicks away” might mean one thing, while “A million kloms away” would connote something else entirely.

As writers, we can imagine how people in the future will streamline these words, and make the form these shortened words take be a subtle part of the world they live in. Natural to them, instructive to us. Fun for everyone!

9

How to Name Your New Drug

The medicines you take generally have three names. There’s the actual chemical, there’s a registered name for the chemical or chemicals that make up the medication, and there’s a slick marketing name.

As a simple example, the slick marketing name for acetaminophen is Tylenol.

Almost all new drug names have three syllables, with the emphasis on the second syllable. They all use the minimum number of letters to achieve this (it’s a competition), and x, q, and z are required. Only a chump would follow a “q” with a “u”. Run the algorithm, and your next prescription will be for Qzyliq. Ask your doctor if it’s right for you.

I have a little writing project going right now and I need a few popular drug names that when you squint, might look like active verbs, in the gerund or past tense. Names that end ‘-in’ (to suggest ‘-ing’), or end ‘-ed’. The more well-known the name of the drug, the better.

Drop a line if you have a suggestion. Thanks!

14

Mired

I occasion Discord, a chat-oriented social media platform that allows you to hang with people with whom you have some connection. I am part of three groups there, by far the most significant the Kansas Bunch — a very small community of writers anchored around some brilliant people in Lawrence, Kansas. They don’t actually know that we are the Kansas Bunch.

My membership in that group seems at times to be honorary; I celebrate the achievements of others while I struggle to restructure my novel once more. But I love those guys and I love hanging out with them.

But things got gnarly at work as they sometimes do (I am well-compensated for these times), and I posted a desperate message to my Kansas Pals saying “please give me an anchor at least once in a while.” Since I wrote that, I have not opened the Discord app on my laptop.

Actually I should say I’ve not successfully logged in. Maybe a month ago I tried to log in, failed, tried again on my phone, failed again, went through tech support, found where I had hidden my secret unlock-in-case-of-emergency keys, and then hesitated.

I still haven’t logged in.

When I do, there may or may not be answers to my plea from months ago. There may or may not be any messages at all. Probably there are friends of mine pushing forward as writers, working on great things. Things you may read someday. There’s no shortage of talent in the Kansas Bunch.

But I’m actually behind where I was when I last communicated with The Bunch. My project is less structured, more vapor than ever. I’ve been working the last few days to put some sort of parameters on the first book, with a tight focus on providing a great beginning, middle, and end, while accepting that this is just the first stone to hop to get across the river.

There’s a bunch of people on Discord who would love to help. But the last few weeks I’ve just been stuck. NaNoWriMo was awesome this year, but when it was over I just flopped and stopped writing entirely. I also stopped riding my bike. I just stopped pretty much everything except work.

None of this conforms to my idea of who I am. Well, that’s not true — I hold more than one idea of who I am in my head, and fat, lazy, slob is one of those images. I’m fitting that one pretty well.

So I guess I am who I imagine myself to be, just not the best version. I even know exactly what to do to break out of this quicksand. But part of the quicksand is sapping your will to escape.

15

NaNoWriMo Debrief

I have, for the past 21 years, participated in an activity known as National Novel Writing Month. The concept is simple: over the thirty days of November, poop out 50,000 words that is in some way justifiable as a story.

Most years, I walk into the adventure with an idea in mind. That idea is almost universally a setting; I have a great place for a story, and all I need is an actual story. The towers of Miami rising up from the sea. A planet habitable only at the poles.

This time, I kicked off with a scene I shared here, and the setting is interesting, but the story jumped out, and the story is vast. And as I wrote, it just kept getting vaster. Structure emerged, as milestones marked by the good guys become dominoes to be knocked down later by the bad guys.

Good guys? The sweetest part of the story was that Tommy, a kid you’d probably like if you met him in a bar, decays. He is at some level aware of the compromises he is making, but he lets them happen anyway. This character arc is inspired by George Alec Effinger’s brilliant and unfinished series. (I’d like to think, at least, that it was unfinished.)

Fifty thousand in, I felt like this was just getting rolling. I had set the second milestone (there must be at least four) and the world is only just beginning to think of Tommy as a spiritual leader, and Tommy himself is still far from understanding that. The story is still in the foothills of the rise, and the fall that follows has to be painful.

And Gamma: What’s its game?

What is in my head is absolutely something I’d love to read. Seems I’m going to have to write it first.

But I have another project to finish first. Can’t just change direction every November for the new sexiness. It’s not a chore to have to go back to Munchies. It’s a goddam privilege.

5

The Right Way to Build a Hotel on the Moon

There are three reasons to visit the moon:

  1. Low-gravity sex
  2. To say you did it
  3. It’s the fucking moon.

I have seen in my day more than one plan for a moon hotel. A few of those plans have some good ideas (really tall towers you can jump down the core of), but none of those designs understand a fundamental truth: Construction matters — every mark the construction crew makes on the landscape will outlive humanity.

On Earth, bulldozers level the property, the hotel goes up, and then the landscapers erase the scars of the machines used to create the hotel. On the moon, that won’t work.

Those footprints will still be there long after humanity is forgotten

When I’m looking out the window of Lunar Hotel 6, I don’t want to see the shattered remains of a landscape that will remember each footprint for tens of thousands of years. I want to see the moon, the way it is now. Every mark made during construction cannot be undone, so construction can make no marks near the hotel.

One of my best stories (note to self: submit story to next market) takes place in a hotel on the moon. Much of the story takes place in a dome that was raised from an underground tunnel and deployed like an umbrella, so that no human disturbance is evident on the other side.

I’ve got nothing against towers, either, but unless you want the tower dwellers to forever look out over wretched destruction, those towers have to be built from the inside. (Flashing to a 3D printer that turns material excavated from the tunnels below into the walls of the tower, lifted up one level at a time until the tower is two miles high and the horizon is curved. I might have a spiritual sequel.)

My note to any who might be considering building a hotel on the moon: It’s the moon. Respect that. Understand that. Hire me as a consultant. I’ve just given you good stuff for free, but I have more.

2

Big June

It’s been June for about two hours now, Pacific Daylight Time. It’s going to be a big month. I have mede some commitments.

I will exercise. I have joined a team health habit challenge with some coworkers and I will not let them down.

I will blog. Every day this month I will post some half-assed shit. Welcome to the first installment of that.

I will write. Every damn day I will add to Munchies. Or subtract from Munchies. Whatever’s right at the time.

Addendum: I will remember to hit “Publish” after I write a blog episode.

2

The Case of the Missing Episodes

A while back I wrote a silly bit of serial fiction in these pages called Allison in Amimeland. I went back to read over the story so far, and I enjoyed it, but I got the the end, and I asked myself, “What happened to fencing club?” One of my favorite episodes wasn’t there. One of the silliest episodes, that took a convention of anime (and plenty of other action genres) and had fun with it.

Then there were the parts where Hitomi and Allison trained together, parts that touched on other anime themes. Missing. Where were they?

Apparently at some point I decided those episodes belonged in later chapters. I had wondered why in conversations with people who had Read AiA that they didn’t respond when I talked about some of my favorite bits.

But they’re not in the “drafts” section of this blog. There are some old Jer’s Novel Writer documents that have some of the published AiA chapters, and some html exports from Jer’s Novel Writer than even reference one of the missing chapters. But the chapters themselves are nowhere to be found. I am bummed.

I have other higher-priority writing projects right now. Too many of them. But I’m not sure I’ll be able to do any of them until the inaugural episode of the fencing club sequence is restored and safely published here at MR&HBI. So AiA chapter two may be on the horizon.

On a side note, some of the formatting has been lost in previous AiA episodes; I’ll be restoring that shortly. While I rewrite some of the best silly bits to kick off Chapter 2, feel free to go read Chapter 1.

4

My “Process” for Writing a Mystery

Partway through NaNoWriMo this year I realized that while I had not intended to, I had created a textbook setup for a mystery story. So in the spirit of the month I decided to kill someone and then work out what happened.

There was one character, an obnoxious woman who was more willing to say what she really thought than polite people might in some situations. Lots of people had reasons to hate her. So if she dies, there’s automatically a whole bunch of suspects.

But I needed Marta for the actual plot of the story I had started to write, and while I have no problem killing characters I like, in this case she was much more interesting than the people around her, and she helped move the story along. So I put the body of her rival in her room, naked, tied to the bed, and dead. Of course security is such that only Marta can open the door to her room, and she stands to gain a great deal with his demise. Or it might have just been wild sex that got out of control. Marta seems like she might be capable of that.

So now I had a mystery! Which meant I needed a clever set of circumstances that only an even cleverer person could unravel. How did I approach this problem?

I wrote facts.

Lots and lots of facts. People talking to each other, exchanging facts. People disputing facts by using other facts. Facts that disagree – is one a lie or did the writer just try another tack? Facts about the security, facts about politics, facts about things happening back on Earth, facts about Marta’s childhood, facts about rivalries and politics and factions among the passengers and factions in the ship’s crew. Facts about espionage and underwear, and a shoe in the corner while the other is under a table. Facts about where Marta went and who saw her, and where the victim was supposed to be at the time. Lots of facts about where video surveillance was in effect, and where video surveillance was possible. Facts about who on the ship can open doors in emergencies, and who decides it’s an emergency.

In writing, “exposition” is the word used for dialog or other verbiage that exists to convey facts. One should measure out exposition in the proper dosages or risk becoming tedious.

I won’t elevate my factorrhea chapters even to the level of exposition. This was dumping your kitchen junk drawer out on the table and sorting through all the random shit to see if any of the odds and ends in there fit together. Or perhaps didn’t fit together in an interesting way.

Then when nothing obvious appears, go find more junk drawers.

I was starting to get some interesting ideas, and things were coming together. The Official Sweetie of Muddled Ramblings and Half-Baked Ideas has been quite helpful in that regard. I am at the stage in the story where it would be fun to hang out sipping beers with OSoMRaHBI and folks like y’all and come up with the best way to get that door open. But alas, now is not the time for gathering over beers and brainstorming stories.

At the end (of the month), I skipped ahead so I would be able to write the end to the story I had intended to write. Marta is there, and reveals why she was on this trip at all, but this is a story in the Tincaniverse, and it owes a certain voice to its predecessors, and a certain way to end. I really enjoyed the last two days, as I crafted the ending I had thought about for several years now.

But there’s still a mystery in there, buried under all the junk spread across the kitchen table. It would be fun to find the magic combination of facts that would be both surprising and satisfying to a seasoned mystery reader. Or at least gather around a whiteboard with a bunch of “helpers” and have fun with the junk.

4

Left Turn at the Door Lock

For NaNoWriMo this year I am writing a novella that takes place in the universe I created for a series of short stories I wrote a while back. It is Science Fiction, with a mild Golden-Age feel, that is very character-centric. It is about a group of people, “spacers”, who are outcasts and misfits, socially awkward to the point of debilitation, and therefore ideal space explorers.

I have been stumped on a few other short story attempts in that universe, and I realized that the story I was trying to put together just didn’t fit in the mold of the previous stories. The ideas were more complex, and there was more actual action.

So I’ve been cranking away on a Novella, and I have reached the following situation: A bunch of people are on a vast spaceship. They occupy less than a tenth of the available space, but they are all crammed together. There are factions that hate each other, there is a woman who makes a habit of provoking those around her — and sleeping with them, too. There will soon be a mysterious stranger — extra-mysterious, since they are hurtling through the vast emptiness of space at the time. Some people on the ship are less surprised at his appearance than others.

I had just got to a part where the elderly female main character is learning about the privacy rules on the ship and the “unbeatable” lock that is on the door to her berth, when I realized something. This is unequivocally the setup for a mystery story.

It would be fun to write a mystery, I think, but there’s a catch. Mysteries are tricky. Mystery novels are much more of an interactive read than most genres, as the reader assumes the role of a detective following the same clues as the detective in the story. This leads to an important contract I have written about before: the author cannot withhold facts from the detective reading the story at home; the reader has to have access to all the information. This leads to a good mystery writer disguising (but not withholding) important clues and using misdirection, but in the end it has to all hold together, simultaneously surprising the reader, impressing them with the ingenuity of the detective in the story, and not pissing them off.

Which means planning. It means knowing who did what when, and who saw them do it. It means, for instance, knowing whether anyone besides the captain of our giant ship can override the door locks, or how control of those locks is transferred if the captain is unable to fulfill his duties. It means coming up with what the cause of death really was, what it appeared to be, and why it’s impossible that anyone could have done it, even while almost everyone on the ship had a reason to want to do it.

That’s a lot of work for NaNoWriMo. Work I’m simply not going to do.

But… that doesn’t mean I can’t write a bad mystery story, one that violates the mystery contract. It just means that the result, even if I do manage to keep the novella scope and actually finish a draft this month, will be less of a draft and more of a sketch, while I figure out all that stuff as I go along. When that process is done, I would then still need to go back and turn it into and actual mystery story.

Will I try to write a mystery? Tune in next time to find out!

2

Well, THAT was a Month.

July, we hardly knew ye. It was a pretty big month, but you wouldn’t know that based on the cone of silence that has descended on this humble blog. In fact, one and a half Very Big Things happened.

First was summer camp. For three weeks I spent much more time writing fiction than writing code. I hung out with a bunch of talented people from all over the world, learned a few things, got encouragement, and generally worked on my craft.

To be honest, I feel a little presumptuous these days calling what I do “craft”, but it gave me the right chance with the right people to go back and find structure for my very favorite project. I have about 150K words for my 80K story, but now I can see which of those words fit together into a story. Much of the rest is pretty much self-fanfic (without apologies — that’s fun to do), and enough ideas to carry into sequels. It’s the kind of story where a publisher will be happy to hear that there are sequels, should the first book succeed.

Often I travel to Kansas for Summer Camp, but of course this year it was all remote. While I absolutely missed the chance encounters that lead to great discussions, the late-night movie gatherings, and the nights where we read our work for each other, the remote version had some surprising dividends. Naturally, there’s the refreshing absence of “why can’t people clean up after themselves?” type of frustration that one finds when sharing a kitchen.

But there were other benefits as well. People who live far away could be with us. Successful writers and busy editors added a depth of experience, enthusiasm, and shared dread. One woman actually went through an absolutely hellish book launch while summer camp was happening. (Hellish because of the people involved, not the book.)

And because of the nature of this summer camp, unbound by geography, when it was over… it didn’t end. As I have typed this, messages from campers have gone by in little bubbles at the top-right of my screen.

I haven’t participated in those conversations very much, though. The great feelings and strong ideas I came out of summer camp with ran directly into work. But that leads me to the other Exciting Half-Thing!

Five years ago, I picked up a project that someone else had already been working on. Maybe six years ago by now. When you see the code now, you would never imagine the long and winding road that is also a car wash and you’re in a convertible and there are random naked electrical lines dangling down I have been through. Here’s a brief synopsis of what the writing community calls a try-fail cycle:

  • Helpful Tech Person: This is how you do this.
  • Jerry struggles to do this, calls in help from all over the company, costing everyone time. After a few weeks he ALMOST succeeds, but then the underlying rules change.
  • Helpful Tech Person: Why aren’t you doing this the easy way?

There’s one guy at my company that it’s probably just as well I didn’t know where his workstation is. It would not have ended well.

I have to say that one reason I’m finally so close to finishing is because I’m working with someone on the other side of the api who is both knowledgeable and invested in my success. I need to figure out the right gift to send him when this goes live. It’s tricky now, because it should be something he can share with his team, but, well…

But that’s the other half-thing, a thing that will someday soon become a fucking huge thing. This whole goddam mess will be going live soon. I have told my boss that for a few days after that happens, I may be hard to reach. The last of my 18-year-aged Scotch will be consumed in celebration. And I’ll renew my Summer Camp connections, and get my novel moving forward again, and hey, maybe take a few photos as well. Summer Camp opened up a lot of the creativity that work and current events had crushed. It’s time to get back in the saddle.

2

Prestigious Tattoo Locations

Let’s say for a moment that there is a field of sporting competition where, rather than a trophy or a belt, the winner earns the right to wear a special tattoo. As with every other sport, some awards are more prestigious than others. Where do the most prestigious awards go? Face, maybe, for world championships, but how do you rank lesser awards?

Obviously I’m writing a story where exactly this is the case, and our main woman has new ink for a recent win in a regional contest. “It’s only forearm,” I wrote, but then I hesitated. Forearms are pretty visible, and by proximity to hands might be pretty choice real estate. Or not. How do you rank thigh, calf, and elbow?

As I ponder this, I think if I were sponsor for one of these events I’d offer a prize of a tiny little star on the earlobe.

And! I bet there would be integrated tattoos, that formed a triple-crown meta-tattoo if someone gets them all.

And! Kids with promise could choose to put their high school state championship on their thigh to save room for greater rewards to come. The hubris! The insult to the people who got you to where you are! But here’s one trophy case you can’t rearrange later.

To be honest, none of this matters in the story I’m writing, except the “It’s only…”. Jaqi is shrugging off her most recent victory.

But honestly, I think UFC should consider this.

1

Space Opera Without Magic

I enjoy reading space opera, but almost all stories that involve space ships, and in particular space ships shooting at one another, require certain levels of magic to work. There is an agreement between reader and writer that certain inconvenient facts can be glossed over, and a few magical technologies are added (or magically removed) to get things to work.

I wanted to create a setting that had space battles around distant stars, but included no magic. I was… mostly successful, but I did have to resort to using social magic to replace some of the technological magic.

The first future-techno-magic is, of course, is faster-than-light travel. Without it, it takes a long, long time to get your ships to the star system where the battle will occur. The alternative is creating a machine that can accelerate to near the speed of light and then slow back down again to arrive in the target system. I consider that to be extremely difficult — almost magic, but possible. This method also removes the immediate need for another bit of magic — artificial gravity.

So these machines with people in them are spending a few years to get to their target. Once they get there, any intelligence they have about the target system is decades old. Also, the occupants of that system will see them coming from a long way out, and have plenty of time to arrange an unpleasant welcome.

The logistics problems don’t end there, because after the battle either the ship has to wait decades for a signal to get back to the command center and for new orders to arrive, (those “new” orders possibly long-stale by the time they arrive), or command has to be sending out streams of orders all across this part of the galaxy to cover all foreseen contingencies. It would make prosecuting an interstellar military campaign really, really difficult. But it wouldn’t (quite) require magic.

The simplest solution to the logistics issues would be to have independent ships raiding planets with no larger political goal. But that wouldn’t be space opera.

Now our ships of war have arrived in a hostile place, to encounter other, somewhat similar ships.

Conventional Space Opera includes an array of magic to make such a battle meaningful. The core magic to make this happen is “shields”, sometimes called “deflectors”, that neutralize certain attacks. Shields use energy to stop lasers and other threats, and when ships are slugging it out, the strength of the shields is always an important metric of battle progress. “Shields at 29%!” or the beloved “The shields can’t take much more of this!”

Why are shields necessary? Because otherwise when an armada was heading your way, you’d send a bunch of nukes into the formation and blow the shit out of them, then resume your lunch.

Those invading ships will have all sorts of weapons designed to stop the nukes from getting close enough, but it becomes a numbers game, especially since without magic “close enough” is still a long, long way away. My cloud of nukes will cost a tiny fraction of the amount you paid to get your spaceships here.

One possible counter to that strategy is that the ships are so valuable that it would be better to capture them than to destroy them. That has actually been true for much of the history of naval warfare. But during that time, capturing the other ship was one of the fastest and safest ways to end the battle; if the ship that was losing could have sunk the other, it would have. Still, maybe that lets the combatants get close enough that a cloud of nukes is no longer an option.

Interestingly, the The Expanse series, although it includes one massive bit of super-future-tech-magic, has no magic made by humans. What stops them from using nukes in their space battles? In fact, in that series the very first act of space-violence involves a nuclear warhead, but this is received by the people of the solar system as an atrocity. So warships carry nuclear weapons, but are very hesitant to use them — not for military reasons, but for social ones. Battles once again belong to ships piloted by people shooting tiny pieces of metal at high velocity at one another.

Since there is no artificial gravity, the limits of what the ships can do are dictated by the limits of the people in them. The written version of The Expanse spends a lot of time talking about the technology used to keep people alive and functioning during battle.

In my story, I had to resort to “social magic” to get space battles back into the fun zone as well. In my case, using weapons of mass destruction is something “Only a mammal would do.” (In my story, spacefaring species are all based on a reptilian template, but now humans are out there, too.) You, mammalian reader, wouldn’t understand, not really, but just know that the reptiles have this idea of “the future” that mammals don’t seem to possess — at least, not during times of stress.

But let’s go back for a moment to the measures taken to keep a pilot alive as she flings her fighter ship into battle. Surely her frail flesh is the limiting factor for the ship. And why are there people operating the guns shooting at her? These are two tasks that, if you remove the organic component, you will improve the system dramatically.

We have discovered a new sort of Space Opera Magic, or maybe anti-magic. When Luke Skywalker straps into the gunner’s chair in the Millennium Falcon, the assumption is that he can do something better than a machine can — even though the machine is trying to tell him where to shoot the whole time.

Perhaps the machine’s sensors can be jammed. But… clearly sensors in the optical range of the spectrum work just fine, or Luke and Han wouldn’t be able to see the ships out there. Maybe they should hook up one of those fancy new smart phones to the targeting computer and then just stay out of the way. Or if the sensor has to be organic, I’m sure the techs down in the lab could grow a bunch of retinas to put into the targeting sensors. Aiming those guns is just not a job for people.

Nevertheless I wanted strike craft in my space battles. They’re fun! But what non-magical means can one use to justify putting living creatures in them? Two ingredients are needed: Something to make remote control impractical, and no artificial intelligence.

Remote control becomes impractical if the space battle is over a large enough theater that the speed of light introduces a lag between controller and ship, plus there are opportunities for the other side to intercept or block the signal. So it’s not too hand-wavy to rule that out.

AI can be a little tricky, though. It could be argued that true AI just may never happen, but how “intelligent” does a fighter pilot need to be, anyway? Any organic cleverness lost will be far outweighed by massive performance enhancements to the ship and to the utter fearlessness of the guidance system. Or perhaps tunable fearlessness. If we have machines now that can carry a pizza through city traffic to your door, it doesn’t seem a reach to believe that with a few hundred years of further research we can’t come up with a system expert enough to do space battles.

Once more I resorted to taboo. AI is another Slippery Slope to Extinction, something careful, long-view reptilian minds would not contemplate. Super-expert systems are treading too close to the edge.

In my story creating genetically-modified pilots that can handle greater stress is considered taboo, also — after all, modifying your species is another future-threatening activity — but perhaps not every reptile-template species in my story adheres to that taboo as strongly, which creates an asymmetry in the space battle that the good guys have to deal with.

In some ways, eliminating magic makes space opera more difficult to write. By design space opera resembles old Horatio Hornblower stories, and inherits much from the battles in those old stories (with airplanes added). And while I found myself cringing at my own hand-waving to preserve some of my favorite space opera elements, eliminating magic also created complexities for the occupants of that universe that can be turned into interesting conflicts.

The people who started the war will be long-dead by the time it is over. The soldiers on the front lines have no illusion that they will ever understand the outcome. And through it all, no one, anywhere, can see the big picture.

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The Places I’ve Made

If I could get paid for the settings I’ve imagined, I’d be retired now. I’ve spent more than one November bouncing around a world I’ve imagined, looking for a story.

Remembering Topstar

Perhaps the most extreme example of that was Remembering Topstar. The setting is awesome. It’s a planet, you see, that’s quite a bit warmer than ours, so that only the poles can support life. At one pole there are people. They don’t know day and night, they only know seasons. Eventually they start to wonder what (or who) might be at the other pole.

I wrote it as an adventure story, and I think that was the right call. But it never found its mojo.

Setting details:

Metal is rare (a colleague suggested the planet’s sun be a red giant, an older star, which would mean there was less iron around when the planet formed). The traveling party brings with it a massive Foucault’s Pendulum to measure their latitude, and it represents an immense investment, comparable to us building a Superconducting Supercollider.

As the party moves south, wind and rain and jungle and creatures that live in the jungle get very, very, nasty. Then there’s the entirely devastating moment when the scientists with their pendulum tell you that you’ve barely left your front porch.

What a great place to put a story! Maybe I need to imagine that setting, then imagine Jules Verne growing up in that setting, and then write the story he would. A science fiction adventure story written by someone who lived on that world.

Glass Archipelago

Then there is Glass Archipelago. Miami, not long from now, when southern Florida is under water. Some of the towers have fallen, providing breakwaters protecting the remaining ones from the ravages of the superstorms that sweep across the Atlantic. Each tower stands as a city-state, ruled by a feudal overlord.

The oceans are almost completely dead of complex life; algae blooms have grown to just be the new normal and the water has no oxygen. While you might think aquatic mammals would still be all right, none of them are vegetarian, not even baleen whales. They all are gone.

The buildings make their living harvesting algae and sending it off to processing plants on the new US coastline, hundreds of miles away.

Setting Details:

Not too far under the ocean’s surface the city of Miami still exists, and there’s a good living to be made scavenging. There is another culture, the rafters, who live on giant rafts and make a living skin-diving for loot.

There are naval bases, nuclear power plants, medical research facilities, and on and on, all now lying under the ocean. Also, some of the algae produces serious hallucinogens.

My attempts at a story in this setting so far centered on a rafter, and I’m pretty sure that’s a good vector. Special bonus: living in the open on a raft her whole life, she’s got pretty serious claustrophobia.

Math House

Which brings us to Math House. Isaac Asimov once imagined a science he called “Future History”, in which the movement of large enough populations could be predicted statistically. The great Hari Seldon predicted the fall of the Galactic Empire and using Big Math created the conditions for the following dark ages to be as short and benign as possible.

But what if the Galactic Empire had discovered Future History first? Would they not use it as a tool to prolong their dominance? Would not statistics become a tool of the oppressor?

Yeah, that’s probably not a hypothetical anymore. In the Math House world, math unsanctioned by the government has been outlawed. When math is outlawed, only outlaws do math.

There are the titular math houses, underground hideaways where the art is advanced. When the cops bust them, they do their best to convince the authorities that they are just watching the (required) television and doing drugs. Drugs are not legal, but they are sold by extralegal government arms, and not buying drugs will put a red flag in your file.

The math houses advertise themselves to potential members by posting elaborate puzzles embedded in graffiti. The clues will be scattered all over the city and it will take some serious math to work it out. If you can solve the puzzle and get to the right door with the right greeting, you have proved yourself worthy.

There are tiers to the math houses; finding the truly elite houses requires “publishing” through graffiti something new or innovative.

The best part of this world is that the cops who hunt the math-heads have to learn a lot of math. Eventually each of them realizes that their own success puts them on the suspect list.

Seems like a story in this world almost writes itself. Apparently not for me.

The End

I’m not sure this one belongs on the list. The world is blasted. The Armageddon wasn’t (entirely) nuclear, it happened when wizards went into a bare-knuckle brawl and wiped each other out, along with the planet. Now there is almost no fertile soil and crazy-ass creatures roam the spaces between, starved to the point of insanity.

Now there is just pain hunger and the occasional artifact, showing up when it is least welcome.

I did start to put a story in this setting, or at the very least a character study. The narrative gets rolling with what I have only now realized is the only actual human in the story dying.

Everything is poison. Everything is dead. Everything wants to kill you. Which is all just the way of things, no big deal, unless you are motivated by love.

The Garden

This year’s effort. Although I found some story possibilities late in the process, this is one of the most complete worlds I have ever built. Earth is gone (probably), and the last of humanity are really expensive hitchhikers riding alien battle fleets.

The core observation is that reptiles are much better-suited for interstellar space travel than mammals are. In this world, reptiles can be put into cryosleep, allowing them to slumber through the years of interstellar travel, while mammals, and humans in particular, must live through those years.

It creates an entirely different view of time between the two allies.

Why do the reptiles go to the extravagant expense of having humans on their ship? Because when shit gets crazy the mammals can burn brightly and reveal solutions. The reptiles, with their long view, are consumate strategists, but humans are the master tacticians. Decades of planning will go into each battle, but once all the shit is going down, having a mammal in charge is an enormous tactical advantage.

Historical Interlude:
I’ve been led to believe that George Washington was a great planner and logistics guy. However, word on the street is that he really sucked at adapting his plans as the battle unfolded. In my story, the lizards are like George Washington, and the partnership with humanity has given our favorite reptilian conquerors a massive advantage over their also-George-Washington rivals. The humans bring a fluidity to battle they have never known before.

Every human on those boats is there to help their hosts win battles, and negotiations, and perhaps, (unofficially) political rivalries. Every human is measured by the service they can provide to the ship. Perhaps fifteen percent of conceptions reach adulthood, and that’s just the way it is.

As a setting, it’s a tight, closed world where tiny things become big things, and so the powers that be work overtime to prevent the tiny things. Seems like a volatile world to write a story in. Volatile means interesting.

In conclusion

If you need a place to set your action, call me.

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World Building and Storytelling

This is my nineteenth time doing NaNoWriMo. Dang. NaNoWriMo is an abbreviation of National Novel Writing Month and the challenge is to pump out 50,000 quality-optional words in the thirty days of November.

In my head I’m composing a retrospective come December about all the great settings I’ve created over the last nineteen years that never found a story (so there’s something you can look forward to). This year’s effort may or may not qualify.

It was about 35,000 words in that perhaps the actual story began. All that stuff before? Things happened to people, people learned things, but it was all in service of defining the world these people live in. It was all world building.

It is a high compliment in my circles when someone says a writer is a great world-builder. There are big ideas (the world is actually a ring that goes all the way around the star) and subtle ideas (busy busy busy).

But a quick word to all you nascent writers that hang on my every piece of advice: World building is not storytelling. World building is the writer’s process for defining an interesting setting that creates a context for a great story.

For the love of Calliope, don’t spend pages telling me about the rules of magic in your story, or tell me about the vampire’s society, or draw me a fuckin’ map. Show me the world through your characters’ eyes. Tell me what they taste, what they feel, and how the world touches them. Chances are those people are going to change the world, so it’s their view of the world that matters.

You can (and should!) write all those other pages, and draw your maps or whatever you need. Just don’t make me read them. I don’t want to sit through a dissertation about your clever world. If it’s a swamp, start me with my boots in the mud and we can go from there.

35,000 words in, I had maybe 1000 words that could one day be published. But I was really starting to know where Malika lives. Now at 40,000 words, I have one potential plot and one unrelated story. Awesome if I can bind the two, but that seems a reach right now.

But as of 35K, I am definitely making somewhere.

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