My “Process” for Writing a Mystery

Partway through NaNoWriMo this year I realized that while I had not intended to, I had created a textbook setup for a mystery story. So in the spirit of the month I decided to kill someone and then work out what happened.

There was one character, an obnoxious woman who was more willing to say what she really thought than polite people might in some situations. Lots of people had reasons to hate her. So if she dies, there’s automatically a whole bunch of suspects.

But I needed Marta for the actual plot of the story I had started to write, and while I have no problem killing characters I like, in this case she was much more interesting than the people around her, and she helped move the story along. So I put the body of her rival in her room, naked, tied to the bed, and dead. Of course security is such that only Marta can open the door to her room, and she stands to gain a great deal with his demise. Or it might have just been wild sex that got out of control. Marta seems like she might be capable of that.

So now I had a mystery! Which meant I needed a clever set of circumstances that only an even cleverer person could unravel. How did I approach this problem?

I wrote facts.

Lots and lots of facts. People talking to each other, exchanging facts. People disputing facts by using other facts. Facts that disagree – is one a lie or did the writer just try another tack? Facts about the security, facts about politics, facts about things happening back on Earth, facts about Marta’s childhood, facts about rivalries and politics and factions among the passengers and factions in the ship’s crew. Facts about espionage and underwear, and a shoe in the corner while the other is under a table. Facts about where Marta went and who saw her, and where the victim was supposed to be at the time. Lots of facts about where video surveillance was in effect, and where video surveillance was possible. Facts about who on the ship can open doors in emergencies, and who decides it’s an emergency.

In writing, “exposition” is the word used for dialog or other verbiage that exists to convey facts. One should measure out exposition in the proper dosages or risk becoming tedious.

I won’t elevate my factorrhea chapters even to the level of exposition. This was dumping your kitchen junk drawer out on the table and sorting through all the random shit to see if any of the odds and ends in there fit together. Or perhaps didn’t fit together in an interesting way.

Then when nothing obvious appears, go find more junk drawers.

I was starting to get some interesting ideas, and things were coming together. The Official Sweetie of Muddled Ramblings and Half-Baked Ideas has been quite helpful in that regard. I am at the stage in the story where it would be fun to hang out sipping beers with OSoMRaHBI and folks like y’all and come up with the best way to get that door open. But alas, now is not the time for gathering over beers and brainstorming stories.

At the end (of the month), I skipped ahead so I would be able to write the end to the story I had intended to write. Marta is there, and reveals why she was on this trip at all, but this is a story in the Tincaniverse, and it owes a certain voice to its predecessors, and a certain way to end. I really enjoyed the last two days, as I crafted the ending I had thought about for several years now.

But there’s still a mystery in there, buried under all the junk spread across the kitchen table. It would be fun to find the magic combination of facts that would be both surprising and satisfying to a seasoned mystery reader. Or at least gather around a whiteboard with a bunch of “helpers” and have fun with the junk.

4

Left Turn at the Door Lock

For NaNoWriMo this year I am writing a novella that takes place in the universe I created for a series of short stories I wrote a while back. It is Science Fiction, with a mild Golden-Age feel, that is very character-centric. It is about a group of people, “spacers”, who are outcasts and misfits, socially awkward to the point of debilitation, and therefore ideal space explorers.

I have been stumped on a few other short story attempts in that universe, and I realized that the story I was trying to put together just didn’t fit in the mold of the previous stories. The ideas were more complex, and there was more actual action.

So I’ve been cranking away on a Novella, and I have reached the following situation: A bunch of people are on a vast spaceship. They occupy less than a tenth of the available space, but they are all crammed together. There are factions that hate each other, there is a woman who makes a habit of provoking those around her — and sleeping with them, too. There will soon be a mysterious stranger — extra-mysterious, since they are hurtling through the vast emptiness of space at the time. Some people on the ship are less surprised at his appearance than others.

I had just got to a part where the elderly female main character is learning about the privacy rules on the ship and the “unbeatable” lock that is on the door to her berth, when I realized something. This is unequivocally the setup for a mystery story.

It would be fun to write a mystery, I think, but there’s a catch. Mysteries are tricky. Mystery novels are much more of an interactive read than most genres, as the reader assumes the role of a detective following the same clues as the detective in the story. This leads to an important contract I have written about before: the author cannot withhold facts from the detective reading the story at home; the reader has to have access to all the information. This leads to a good mystery writer disguising (but not withholding) important clues and using misdirection, but in the end it has to all hold together, simultaneously surprising the reader, impressing them with the ingenuity of the detective in the story, and not pissing them off.

Which means planning. It means knowing who did what when, and who saw them do it. It means, for instance, knowing whether anyone besides the captain of our giant ship can override the door locks, or how control of those locks is transferred if the captain is unable to fulfill his duties. It means coming up with what the cause of death really was, what it appeared to be, and why it’s impossible that anyone could have done it, even while almost everyone on the ship had a reason to want to do it.

That’s a lot of work for NaNoWriMo. Work I’m simply not going to do.

But… that doesn’t mean I can’t write a bad mystery story, one that violates the mystery contract. It just means that the result, even if I do manage to keep the novella scope and actually finish a draft this month, will be less of a draft and more of a sketch, while I figure out all that stuff as I go along. When that process is done, I would then still need to go back and turn it into and actual mystery story.

Will I try to write a mystery? Tune in next time to find out!

2

The Foundation Trilogy

This is a literary review episode, but it’s gong to take a while to get to the actual review.

We are a week into November. Most years by this time I would have dumped upon you all, faithful readers, a long and maybe-not-so-good pile of prose. It’s NaNoWriMo, after all, and true to form, this year on November 1st I produced a lot of words. But before I share those words with you, I want to provide a little context.

Back when I was a regular at Piker Press, I wrote a series of stories that had a golden-age vibe. The first story was called “Tin Can”, and the following stories fall into what I call the Tincaniverse. My project this month is a novella in that space. Ultimately I’d like to iron out some inconsistencies and publish the bunch together.

A classic example of a series of smaller stories coalescing into a single grander story is the Foundation Trilogy by Isaac Asimov. If I’m planning to pull off the same stunt, best to study from the master.

Flashback! Once, on a muggy afternoon in a Kansas dormitory, I heard Jim Gunn say something like, “You can’t build a story just on dialog, although Asimov wrote a lot of stories like that.” By the tone of his voice, I don’t think he was revering Asimov’s dialectical skills.

So, the Foundation Trilogy. I found an inexpensive download of the trilogy as a single purchase and opened it up on my glowing screen. First, an entertaining intro by Asimov, written long after the trilogy was originally published, but before Foundation’s Edge (the first follow-up novel) was published, maybe twenty years later.

In that intro, I was extraordinarily pleased to read Asimov referring to Jim Gunn by name, as Isaac was searching for the proper voice for the new work in that universe.

Then there was another copy of the same essay, and finally the stories themselves. It was obviously an uncritical optical scan of a print version, as every use of the word ‘torn’ was turned into ‘tom’, and so forth. A few hours of an intern’s time could have cleared most of that up, but then I might have had to pay more than three dollars.

Anyway, the stories.

I think the most important thing to know is that Asimov wasn’t really a fiction writer, he was a puzzle writer. In much of his fiction, his characters are faced with a puzzle they must work out. The first stories in the Foundation series are very simply Men Talking and Figuring Shit Out. Occasionally a Man will travel to another place to talk to other Men and figure shit out.

Lest I disparage too greatly, it is cool that there is a whole history of the universe based on cleverness. The heroes in this story win by being smarter than their rivals.

But holy crap there’s a lot of yapping. And a lot of men. Men yapping with other men. And through the course of the entire dang series there are exactly two significant female characters, and at least judged relatively, the two women are by far the most active and interesting characters in the whole goddam trilogy.

The “trilogy” is really just the convenient container for a series of short stories and a couple of novellas. So now I’m trying to put a novella into my world of short stories. What have I learned from that example?

Not much, to be honest. I loved the Foundation Trilogy when I was a kid, but it hasn’t matured with me. But I do know that if you keep a steady arc you can build a large story out of a series of smaller stories.

But to do that you need an anchor. In Foundation there is a core component of the stories, an idea called psychohistory. Psychohistory allowed that with a large enough populace you could predict its response to stimulus, and thus guide humanity. Or oppress. One of my previous NaNoWriMo efforts was called “Math House” as was a direct response to that idea, set in a world where statistics were weaponized — and when math is outlawed, only outlaws do math.

In the Tin Can stories, the anchor is a little softer, a little deeper, a little more human. I just have to remember it with every sentence I write.

I think Apple recently announced they were going to produce a version of the Foundation Trilogy. Or maybe it was Amazon, or whoever. You can look it up if you care. Whoever it was that picked up that project, I wish them luck. And I hope they do not feel too bound by the source material. Although guys talking in a room is not that expensive to shoot.

5

Bowie Thoughts

Ziggy-Stardust-ziggy-stardust-8526918-497-584By now pretty much everything there is to be said about David Bowie has been, but sometimes sorrow, like wine, needs a little time to mature. David Bowie was never my favorite musician, and some of his songs don’t appeal to me much at all. Others, well…

I got Ziggy Stardust on cassette in the Safeway in Socorro, New Mexico, and while I’d heard plenty of Bowie before, and I’d even heard some of the songs on that album, I’d never immersed myself in his music the way I did as I played that tape at high volume while I drove across the desert. Big, buzzy guitars, lyrics that didn’t quite make sense in a poetic sort of way, all wrapped up in showmanship.

Many years later, I wrote a story that opens with a man in a spaceship, floating far above the world, a story I called “Tin Can.” Was I thinking of “Space Oddity” as I wrote it? Not really. But the song was there, part of my science fiction education, a story about loneliness as much as anything else. It’s a vibe that you can find in most of my favorite stories. There’s a little bit of Major Tom in all my favorite heroes.

My guilty pleasure: “China Girl”. I don’t hear that one mentioned in the eulogies that have sprouted up everywhere. Perhaps it just landed at the right time in my life, or perhaps I’m the only one on Earth with the taste and sophistication to appreciate it. That song’s kissin’ cousin, “Let’s Dance,” really doesn’t do much for me.

Recently, semi-accidentally, my sweetie and I watched Labyrinth. It’s… not very good. It sounds like all the dialog was re-recorded in the studio and without any regard for the environment the action was taking place in. Mr. Bowie, well, he does not succeed in rescuing the show. But I’m glad I watched. It was the last time I will experience David Bowie without the knowledge that he is gone, without wondering what he might do next.

And so we move on, flying through space, looking for something, not sure what, that was here a minute ago but doesn’t seem to be where we left it. That’s the hole we didn’t even know David Bowie was filling. He’s still here, of course, but everything he did is now tinged a little blue.

3

Facts Are Overrated

I’ve been working on a story that takes place in the Tincaniverse. It can be hard sometimes to get the balance between explaining enough for readers unfamiliar with the previous stories without becoming repetitious for those who’ve been following along. Perhaps I should go back and read I, Robot again to see when Asimov stopped listing the three laws of robotics in each story. Now those three laws are such a part of the landscape that other writers invoke them as well.

While that is an issue I face every time, this particular story had another challenge. The story represents a jump in time and space, and a lot has happened to set up the situation. I found that the story was growing as I tried to work in quite a bit of history. The events have been mentioned in previous stories, but there are a lot of details that need clarification before the new story works. More details than I realized when I started. So there I was, several pages in, and the characters were getting lost among all these facts.

All these facts are part of the larger story, however, things I’d like to tell eventually. The answer, I think, is to write a separate story that takes place before the one I was working on, that presents some of this information without being cumbersome. The catch is that for the first time it will really matter what order people read the different stories in. To understand the context of the second one, you will have to have read the first. I’ll try to minimize the requirement, but in the end I think there’s no getting around the fact that some time in the next few episodes the landscape the stories take place in will just be too complicated. Already I think knowing some of the history makes the stories more enjoyable, but I’m reasonably sure background info is not required yet.

On the Cover at Piker Press

My short story “The Tourist” is on the cover of the Christmas issue over at Piker Press. The story takes place in the world first started with my story “Tin Can“, which appeared over there some time back. Depending on how you count things, this is either the fifth or seventh entry in the series. (There are a couple of stories that take place in the asteroid belt that have a similar voice but which aren’t — yet — connected in any concrete manner.)

Hats off as well to Sand Pilarski for an illustration that really fits the piece. It’s simple, but it really works for me.

I just reread the story, and while I like it quite a lot, there are a couple of places when I needed to pause for a moment, to allow the reader to react before being swept away in the ensuing events. One of those is the second paragraph. I may ask the Piker editors if I can sneak in another sentence there. There are also a couple of sentences I worked really hard on, that present pretty complex ideas, that get a little lost. (How many times did I go over the story? A hundred? I suppose there will always be something that could be made a little bit better.) Overall, though, it’s a not a bad read, if I do say so myself.

This also marks the third anniversary of my Piker Press debut, the story “The Cowboy God” which was on the cover of the Christmas issue in 2004. That debut was a big deal for me, my first real publication. I was in Moravia at the time, unable to get online, and I was going nearly crazy trying to make sure everything had come out right. A lot has happened in the last three years, and I will be forever grateful to the ongoing support of my fellow Pikers.

So Happy Jerry’s Piker Debut Day, or any other holiday you may wish to celebrate today.

Addendum: Thanks to the Piker Press staff for incorporating my edits, not just once, but twice. The story is better now in ways quite possibly visible only to me. Although there is that one missing comma…

1

Odds and Ends

I should mention that I have the cover story over at Piker Press this week. It’s set in the Tin-Caniverse, a neighborhood of the Science Fiction multiverse in which a few laws of physics have been suspended for being inconvenient. It’s the first in the series told in the third person, and the continuity issues between this and the previous installments I chalk up to conflicting memories. We won’t consider that one person is remembering something before the other person experiences it. In fact, in this case we can temporarily reinstate relativity to make traveling faster than light a form of time travel, explain away the problem, and then put that pesky law of nature back in the drawer.

I’m pretty happy with the story, but reading it now that it’s been published, I think I left a little on the table. No such worries about my story that will be published over there during zombie month. Zombie Month! Where have you been all my life? I’ll let you know when my modest submission is up; it’ll be a few weeks, yet.

I’ve settled on my NaNoWriMo story, but I really don’t know what I’m going to do with the idea. It’s a comedy based on the statement “When math is outlawed, only outlaws will do math.” In a world where governments willfully keep the populace ignorant, what would a revolutionary look like? It’s got lots of possibilities. I picture street gangs that hang out in ‘math houses’, leaving elegant mathematical clues how to find them scrawled on walls throughout the city. I think I’ll start with a scene where during a police raid the protagonists must convince the cops they were only doing drugs, and that the drugs were obtained through sanctioned sources.

This morning I put out a new release of Jer’s Novel Writer. The last version had a bug that only happened to users installing the software for the first time. Not good, and of course none of my usual testers were going to catch something like that. I’m not exactly sure how long the bad code was in there, but the problem manifested most obviously in the last release. I wonder how many odd problems people have been having over the past months were caused by the bug. Ai, ai, ai.

On Monday What’s-Her-Name sent me a message asking if I was free. I haven’t seen her since her brief tenure as a bartender at Little Café Near Home. My phone and I don’t really get along, though, and I didn’t see the message until about an hour ago – three days late. Somewhere, the capricious gods of telecommunications are laughing.

Finally, do any of you remember reading an episode about the Awkward Bowling League? I wrote it a couple of weeks ago, and now it’s… gone. There’s no sign of it. I was going to write a follow-up, and I wanted to read the original first and link to it. I’m just wondering if it vanished before or after you guys got a chance to read it.

[Late Addition!] Five cover letters tonight. I just have to assemble the parts, and I’m caught up. Got a smiley-face infested message from What’s-her-Name, so that’s cool. Getaway Cruiser is playing some good noise into my head right now. Things could be worse.

2

Programming Note: The Unknown

I’ve got the cover piece over at Piker Press this week. It’s the third in a series of three stories, starting with Tin Can, followed by Home Burn, and now this one. They evoke (or at least try to) a golden age of SF feeling, from back in the day when flying around in space ships seemed inevitable. In a way it’s nostalgia for something we never even had in the first place. They are simple stories, but I like them. Perhaps you will too.

1

Maybe Tin Can didn’t suck so bad

OK, I never thought Tin Can sucked — the title of this entry is theme-based — I just didn’t rank it with some of my other bits. I’ve only been a Piker contributor for a few months now, so I didn’t think I’d show up in the anniversary issue. It’s a huge issue, a lot to go through, but there’s some great stuff there this week. This is your chance to appreciate the talent at that rag.

So I was pleased to have one if my scribbles recognized by my piker peers, but I’m left asking myself ‘why that one?’

Perhaps my other stories are not accessible. Zelazny, in a comment between stories in an anthology of his early work said, “explain everything.” I’m having a hard time with that. But shit, he’s been camping for years while I’m still looking for the trail head. I should listen to his advice, but I like leaving things unsaid. I want there to be a question mark hanging over the reader when the last sentence is over and nothing is left but but the unknown. I imagine you, faithful reader, setting the story aside with a frustrated “dammit” and then building the unknown yourself. All I’ve done is give your imagination a Scooby Snack.

Pardon my pompous-ass declarations, the pseudo-intellectual trappings of a storyteller striving to be important, but the things I have written that I like the most have been about questions, not answers. There is a Giant Unsaid, a current of thought that we all know but try to ignore. It is the work of artists to speak of the Giant Unsaid, and it is why we are afraid of true artists. Or, at least, I’m afraid of them.

The implication of the above is that in some sense I am an artist. Craftsman I have no doubt. Artist, well, that’s not for me to decide. Giant Unsaid, well, crap, we’re human.

Tin Can is getting better the more I think about it,