Feedback for God’s Entry in the Hyperspace Open

Score:
Structure: 21
Life Forms: 16
Style: 21
Originality: 23
Total score: 81

A very interesting universe. Your concepts of ‘gravity’ and ‘light’ really added a fresh twist to the old Big Bang style of universe. Generally universes unfold better without direct intervention from the creator, but in this case the miracles are done with a delicate touch and seem to work. But to what purpose? To create a whole ‘planet’ full of beings that seem to serve no purpose other than to slaughter each other comes off as cruel. The ending feels anticlimatic, with the entire universe slowly dispersing into nothingness. Increasing the ‘gravitational constant’ so the universe collapses back into itself at the end would have provided a good feeling of closure.

Holy Hell what does it take to get a competent judge around here? Were they even looking at the same universe?

Cruel? I guarantee that no one else in this contest came up with a natural order that gave rise to an intelligence like that. Their struggle to overcome their animal instincts is the whole point. I don’t know how I could have made that any more obvious. How could the judges not get that?

And not everyone wants their universe to end with an explosion. I mean, come on, aren’t we tired of that by now? As the energy-people fade away one by one, until the last intelligence in the universe drifts into a dreamless sleep — that’s gold right there. Or maybe they thought that was cruel, too.

I’d like to see any of these so-called judges make a universe even half as good at this one. I guess I should have known what to expect, though; after all if they were as talented as I am they wouldn’t need a job judging a contest.

My universe is perfect! Flawless! I mean, for starters, just look at the way the physical laws work together. All my friends agree with me! Anyone who can’t see that is obviously not worthy to view my masterpiece in the first place.

4

Cyberspace Open: My Feedback

Although the organizers never sent me my final score and feedback, I was able to go hunt it down on their Web site.

First reaction: My score is higher this time! Hooray!
Second reaction: The average score is higher this time, too. Awww…

Still, I think I moved up in comparison to the average, so that’s nice. The prompt this time was to write dialog with subtext – the characters seem to be talking about one thing, but actually they were discussing something else altogether. My entry is here.

This is the feedback I got:

Very interesting take on the scene prompt. Tons of energy, strong tension level. Good job of putting us on edge and keeping us there. Dialogue could have used a little more punch though, as it really seemed to be the characters talking about the wrong things more so than talking about the right things through subtext. But still, a pretty solid bit of work with great energy.

Overall, I’ll take that. I can see ways to improve the scene now; Mrs. Simms should be there yammering into Helen’s ear about Scooter’s sins just to make her even more frazzled, and to get the conversation onto Scooter’s behavior more naturally. I considered and discarded a couple of lines intended solely to leave absolutely no doubt that it was not Scooter’s behavior that angered Helen, but in the end I thought it was pretty obvious. Reading back now, maybe a line about Scooter running off and getting in trouble would have tied things together nicely without being too overt. Something like “How do I know he won’t be off chasing rabbits when I need him?” after which Jake struggles to apologize for his own misdeeds while keeping the conversation about Scooter. It could have anchored the subtext, and might even have been funny.

Overall, then, I think the criticism is fair, and “Tons of engery” is the kind of phrase I can live with.

The prompt for round two is already out but I’ve only glanced at it. Not getting my score for round one kind of pushed the whole event onto the back burner, and this has been a crazy-busy weekend already. I’ll still take a shot at it, probably pulling characters from Quest for the Important Thing to Defeat the Evil Guy to get it done with less time devoted to character development.

2